Rules & FormatTournament Details
SaturdayMay 16, 2026

Tournament Details — Match Play Only

  • Match Play is head-to-head — win the most holes, win the match
  • 75% handicaps & off lowest used in all matches across brackets
  • Start in an 8-person bracket based on handicap
  • Each golfer plays three 9-hole matches
  • Win a match › Win money › Move on
  • Lose a match › Try again on the next
  • Win your bracketQualify for Shootout
  • Two Wild Cards for the Shootout — the next two highest Stableford points winners also qualify
  • Shootout — Five-player Sudden Death
Note: Hole out all putts for potential skins. | TGF Rules of Play preside (see back)

Tees

Age Tees Valley Hills Creeks
Under 50 White 3,128 3,091 3,220
50 – 64 Green 2,861 2,849 2,923
65+ & Women Red 2,555 2,576 2,767

Match Tiebreakers

All-square matches are resolved by a putt-off from the farthest distance from the pin.

  • Player 1 is the player with honors
  • Player 2 turns their back to Player 1's putt
  • Closest player to the pin moves on

Shootout

5 Qualifiers › No Handicaps › Approach Yardages › Sudden Death › Rotate between Valley 1 & Valley 9

  • Under 50 tees — 175 yards
  • 50–64 tees — 150 yards
  • 65+ & Women — 125 yards
Match Payouts
1st Win$30 2nd Win$60 3rd Win$150
Shootout Winner Takes
$100 from each of 3 brackets
$300

Skins Pre-flighted by HCP Indexes

Low Flight
HCP 6.0 & Under
High Flight
HCP 6.1+
Pot
$391.50 / flight
Connect. Compete. Celebrate.
Rules of PlayTGF Tournament Rules
SaturdayMay 16, 2026
Our Philosophy Balance fair competition with friendly pace. Play in the spirit of the game. Be ready, be respectful, keep moving.
Pace of Play Above all else.
  • Play Ready Golf
  • Waive Honors
  • One Minute ball search max
  • Putt continuously
  • Keep pace with the group ahead
  • Drop partner off and go to your ball

Lost Ball

All lost balls including Out of Bounds

  • Identify Point of Entry
  • Drop anywhere on line of flight (match play opponent approval)
  • One-stroke penalty
  • No provisional. No return to previous location.

Forced Carry

Tee Shots — Par 4s & 5s

  • Drop at start of fairway past the forced carry
  • One-stroke penalty
  • Does NOT apply to Par 3s over water — use drop zone or forward tee

Relief from Areas of Disrepair

  • Free relief from divots, bunker footprints, cart traffic / wheel tracks, and unmarked GUR
  • Match play opponent approval required
  • Nearest point of complete relief, one club length, no closer to the hole, without improving course condition

Maximum Triple Bogey

  • Pick up after double bogey is attempted
  • “Triple is your friend!”
  • Still applies in Matches — If either player has ball in hand, they cannot beat a player who has ball in hole.

Putt Everything Out

  • Ball must come to rest in the hole
  • No gimmes in competition
Connect. Compete. Celebrate.
H
E
L
P